Advanced Specularity Control
LightWave's built in shading allows you to select the intensity of
the surface specularity, one of four fixed glossiness settings, and
the option of using the surface color as the highlight shade. It uses
a classic but simple algorithm to determine the strength of the
specularity. Unfortunately, this is simply not enough control!
New Specularity Model
Gaffer applies its specular highlights using a more advanced,
physically based formula which has been developed specifically for
realistic behavior. Known as the "HTSG" model, it was
introduced in 1991 and is the most physically accurate model in
computer graphics (currently, anyway).
Numeric Glossiness The four fixed glossiness
settings are replaced with a full numeric control, allowing you to dial
(and even animate) the exact specularity shape you want. This also
allows for ultra-tight or ultra-wide specular shapes.
Specularity Colors
LightWave allows an option for using the surface color
or light color for highlights. In Gaffer, you can blend between these
colors in any proportion. You can also select an arbitrary color
response for a highlight, which can also be blended with the surface
color. Often metals will have specularities which are tinted towards a
shade that's different than both the main surface color and light
color.
Layered Specularities
You can layer specularities, summing their effects. A car's
surface has a very broad, colored highlight from the surface paint,
but superimposed on top of this there is a tight, white highlight from
the clear surface coating and wax. Gaffer allows you to easily
superimpose highlights like this, which is extremely important for
metals (which often have multiple color responses), for paints (where
surface reflection is usually tighter and less colored than the
scattering from the suspended paint particles), and for wet
surfaces, where the surface layer of water adds its own specularity to
the normal surface behavior.
The Fresnel Effect
Surface reflection changes depending on viewing angle. Known as the
Fresnel effect, surfaces become much more reflective at
glancing angles. The edge of objects will usually have highlights that
are much stronger at glancing angles than they are when viewed
flat-on. Gaffer gives you control over this effect, including setting
the intensities, position, and transition width of this falloff.
Note: The images above to the left also show
before and after examples of Gaffer's Area Light Shadows, Selective
Lighting and Lighting Intensities. See related sections for more
details.
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